// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : t_game.cel ( number : 512-1023 )

#define	MapSizeX_minka06_1	12
#define	MapSizeY_minka06_1	10

const u16 minka06_1_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 minka06_1_MapData[ MapSizeX_minka06_1*MapSizeY_minka06_1 ] = {
0x0603,0x0603,0x0603,0x0604,0x0605,0x3229,0x0606,0x0607,0x0603,0x0603,0x3228,0x0603,
0x0613,0x0614,0x0612,0x060c,0x060d,0x3231,0x060e,0x060f,0x0617,0x060b,0x0404,0x060b,
0x3201,0x3202,0x061a,0x061b,0x061c,0x322a,0x061d,0x061e,0x061f,0x3202,0x3230,0x3201,
0x3209,0x320a,0x0622,0x0623,0x0624,0x0632,0x0625,0x0626,0x0627,0x320a,0x320a,0x320a,
0x3209,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,
0x3209,0x320a,0x3210,0x3211,0x320a,0x320a,0x320a,0x3210,0x3211,0x320a,0x320a,0x320a,
0x3209,0x3216,0x0618,0x0619,0x320a,0x320a,0x320a,0x0618,0x0619,0x3215,0x320a,0x320a,
0x3209,0x3216,0x0620,0x0621,0x320a,0x320a,0x320a,0x0620,0x0621,0x3215,0x320a,0x320a,
0x3209,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,0x320a,
0x3209,0x320a,0x320a,0x320a,0x320a,0x322d,0x322e,0x320a,0x320a,0x320a,0x320a,0x320a,
};

const MapScreenData minka06_1_map_data =
{
	MapSizeX_minka06_1,
	MapSizeY_minka06_1,
	minka06_1_OutRangeCell,
	minka06_1_MapData,
	&room_char_data,
	&t_game_char_data
};
